The Plutonian Empire is an Empire that has conqured it's whole universe. Based on a creative worldbuilding project I've been working on for over 2 decades, beginning shortly after I started HS. :)

Here, this mod takes place in approximately 12 *billion* years, when a neighboring universe born in 53201 AD finally reaches its's own 53200 AD, and that universe's TPE has already progressed technologically and magically so much faster than the Original TPE that they are already a formidable threat. And they are already looking beyond the walls of their universe...

As an added bonus, this mod will have a very special "TPE" edition of the Maps of Chaos (credits go to the original Author for such a beautiful wad!) that includes a massive retexturing of every single level, AND includes Episode 5, Sigil! The TPE Edition of the Maps of Chaos also has a VERY dirty surprise! ;)

CAVEAT: This mod uses resources from Realm 667, BD, and PB, admittedly, but it does incorporate a texture set I got from a texture mod for another game, full credits given for all. Bolognese 2.0 was also incorporated. I am working on custom sprites for the main villain of the campaign (the campaign will come in its own wad/mapset, if it ever gets finished). This also includes unique patches, with combos and switches I don't think I've seen elsewhere yet. I've also come up with creative secondary fires for the weapons I got, and I used the BD/PB resources to try to pretty up the effects some. (Again, full credits given for all). Due to the way I set up the monsters, weapons, and ammo compatibility, their counts will unfortunately slightly below normal, but there's nothing I can do about it since I don't know ACS.

It is designed to be used with BD20/BD21 and/or PB2.03, but I've been able to run it independently with no problem. It works with both BD and PB as well. I tried to maximize compatibility with other mods but apparently I sucked at it. Oh well. You can see in the preview pics that it even works with EDAY! (Caveat, Eday10 won't exit properly with this mod. You will have to manually "ChangeMap Eday11" in the console ;_; )

Finally, this mod is a ZANDRONUM EXCLUSIVE! It is NOT guaranteed to work with the latest versions of GZDoom!

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Maps of Chaos: TPE Edition Brutal Doom v21 Patch

Maps of Chaos: TPE Edition Brutal Doom v21 Patch

Patch

HD Skies patch for the Maps of Chaos: Plutonian Empire Edition. Use then when playing levels E1M6 thru E1M8 on Brutal Doom 21.

The Maps of Chaos: Plutonian Empire Special Edition

The Maps of Chaos: Plutonian Empire Special Edition

Full Version 1 comment

Special Edition of the Maps of Chaos! Contains multiple changes, featuring new maps and new areas! And some sinister surprises! :3 Note that tpe_data.pk3...

TPE Data

TPE Data

Demo

Data files for the TPE mod. I got tired of letting it rot in development hell, so I did some quick fixes and here it is, as is. As I've been quite distracted...

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mattbratt11
mattbratt11 - - 27 comments

Will it work without Brutal Doom at all?
I prefer this map pack in pure Vanilla Gameplay, meaning no Brutal Doom.
If this doesn't work without Brutal Doom, I won't play it.
Mainly because SgtMockIV* has offended all of us innocent doom players like me by not giving any good service. I thought he was planning to threaten to make an all-out abuse fest against his hometown (in Brazil) by planting the newly banned multi-cluster nuclear sticky war mines inside every security core in police stations so that the Russian Anons could destroy America.

*That was SgtMarkIV, but some of us Brutal-haters might love to call him Mock instead of Mark. Does that sound bratter or wurst?

Anyway, don't take comments too seriously.

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