Tiberium Future 1.03
Full Version 10 commentsTiberium Future 1.03, comes with bug fixes, Ai fixes and some new content
Tiberium future is a Mod that aims to expand the lore and gameplay of C&C 3: Kanes Wrath with new units, buildings, support powers, redesigned Ai and Gameplay improvements built for both PvP and PvE
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Tiberium Future 1.03, comes with bug fixes, Ai fixes and some new content
The first patch for Tiberium Future Tiberium future is a Mod that aims to expand the lore and gameplay of C&C 3: Kanes Wrath with new units, buildings...
Veey hype for that mod!
Silly me, but, do the Nod militia here function more like the GDI or are they still roughly the same?
Small niche, hope it doesn't offend.
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Fun mod, thanks for making this.
Glad you like it :)
it will be amazing to see your version of the forgotten if you ever planned to add it into CNC3
There’s potential ;)
The Recommendation for some idea of arrangement content example
from Tiberian Twilight Unit:
GDI:
Zone Enforcer
Bulldog
Hurricane
Archangel [Armed EMP Rocket Only]
Steel Talon:
Zone Lancer
Armadillo
Talon
Striker
Titan
Sandstorm
Mammoth Tank
Mastodon
Thunderhead
Hammerhead [Gun Replace Twin Cannon][Anti-Air Rocket Addon]
Kodiak [Armour Type:Mammoth Tank]
ZOCOM:
Sheppard Tank
Wolf
Shockwave
Conductor
Refractor
Rhino
Paladin [Anti-Air Beam Addon]
Hammerhead [Anti-Air Rocket Addon]
Nod:
Devout
Ascended
Marauder
Spider Tank
Spectre
Cobra
Salamander
Black Hand:
Reckoner
Black Hand
High Confessor
Avenger
Flame Raider
Mantis
Flame Tank
Tyrant
Aftershock
Medusa
Mark of Kane:
Englightened
Reaper
Centurion
AT-20 Scorpion Tank
AT-5 Stealth Tank
AW-30 Avatar
Widow
Underminer
Basilisk
So what do you think?
Certainly a great list
But I actually want to eventually replace all Twilight units because I prefer to have unique new units instead of reusing ones like other mods do
Very based