* Description *
Remarkably, nearly a year following my triumph in the NewDoom WIAW (Wad In A Week) Contest, the Torment & Torture Series enters its second round. This installment boasts extraordinary effects, incredible scenery, and an abundance of intense action, ensuring that your fingers remain thrillingly engaged.
This is the largest Doom map I have ever created to date. Despite its size, it is filled with intricate details, a variety of styles, and a number of surprising events.
* Story *
After leaving the dungeons of torment (Episode 1), you thought your fight was over. However, a massive and insurmountable mountainside blocked your escape. At its peak, there appear to be some abandoned mines or something similar. Unfortunately, it seems to be the only way out of the blasted evil fortress behind you...
* Special Thanks & Credits *
Salahmander2 and Ozymandias81 for an amazing work and help on the re-release version. Without your help, this wouldn't be possible! For a detailed list of credits, check the shipped text file.
* Play Information *
Map # : MAP01
Source Port : GZDoom 4.12
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : No
New Music : Yes
New Graphics : Yes
* Construction *
Base: Drawing inspiration from a few memories of a very early ZDoom map of mine, which was unfortunately lost in a hard disk crash, this map includes elements borrowed from Serious Sam. These include several secrets and the large battle sequences you will encounter.
Build Time: v1.0 - 1 month
v2.0 - 2 months on and off
Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex, Ultimate Doom Builder,
DALL-E, ChatGPT, Slade
K -nown Bugs : None
Remarkably, nearly a year following my triumph in the NewDoom WIAW (Wad In A Week) Contest, the Torment & Torture Series enters its second round. This installment boasts extraordinary effects, incredible scenery, and an abundance of intense action, ensuring that your fingers remain thrillingly engaged.
After leaving the dungeons of torment (Episode 1), you thought your fight was over. However, a massive and insurmountable mountainside blocked your escape. At its peak, there appear to be some abandoned mines or something similar. Unfortunately, it seems to be the only way out of the blasted evil fortress behind you...
* Play Information *
Map # : MAP01
Source Port : GZDoom 4.12
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : No
New Music : Yes
New Graphics : Yes
* Construction *
Base: Drawing inspiration from a few memories of a very early ZDoom map of mine, which was unfortunately lost in a hard disk crash, this map includes elements borrowed from Serious Sam. These include several secrets and the large battle sequences you will encounter.
Build Time: v1.0 - 1 month
v2.0 - 2 months on and off
Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex, Ultimate Doom Builder, DALL-E, ChatGPT, Slade
Known Bugs : None
After leaving the dungeons of torment (Episode 1), you thought your fight was over. However, a massive and insurmountable mountainside blocked your escape...
Can we play this , I'm not seeing any file links ?
The file link should be there by now