UpheavalSlayer2 v1.00
Full Version 3 commentsThe first public version of UpheavalSlayer2 is available for download.
This mod for C&C Red Alert 3 tries to bring things from Red Alert 2 back into Red Alert 3 that were missing or changed. The goal here is nostalgia and simplicity, without straight up adding in units and models from Red Alert 2. Think of this mod as Red Alert 3, but with a little RA2 flavor.
General
Allied
Soviet
Empire of the Rising Sun
AI
Known Issues
I'm sure there changes that I forgot about, but these are the selling points. Actually, the mod's free. It's just a list of changes.
The main focus of this mod really was general changes and just modifying little tiny parts of the game that would make it more fun and enjoyable, especially for old RA2 fans (like me). The reason I made this mod was because I could not find anything remotely similar to it. Like, at all.
Shouldn't be too many issues with the mod. While version 1.00 is the first release to ModDB, I've worked on it a lot and there were many other versions before this one that are now lost to the winds (I started on Version 0.01 many months ago).
I had not originally intended to upload this mod, this was really supposed to just be a fun little thing to make for myself, but there just aren't many mods and not a lot of activity here on RA3's ModDB page, so I wanted to contribute something, since I had something to contribute. The main menu and loading screen image just simply say "Red Alert 3 Upheaval" and also the name of the mod is pretty bad. I don't know how to change the main menu, I wouldn't know what to change it to even if I did, and honestly it's not something I'm interested in. This mod is in no way affiliated with Red Alert 3: Upheaval or Bibber. I just picked a really bad name for it when I created it. I apologize for any confusion.
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The first public version of UpheavalSlayer2 is available for download.
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Suggestion: add Takara as the AI commander in Rising Sun, and enable/disable superweapons checkbox.
Suggestion: Allow the Akula sub and the Yari mini sub to fire without having to surface.
can u make it that we can choose to use superweapon or not in your mod..i really like it to play not to use superweapon..
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Not sure I welcome all the changes (why do people think radar requiring a dedicated t-2 structure is a nice idea?) But this seems like a promising gameplay switchup. Do you plan to introduce any more changes, like cutting or automating the unit abilities where possible to reduce micro to RA2 levels, or, dunno, turning Yuriko into Yuri/Scrin Mastermind style controller hero?
I don't really know what more I would do, it feels solid as it is. I've already cut a lot of the more annoying unit abilities. I honestly haven't worked on this in a few months and haven't played much RA3 in a while.
I guess I added in radar the way I did for nostalgia, but I love it and I thought RA3 having automatic radar at all times was just dumb (at least have the radar go off when you lose power).
I tried making a Yuri style unit a while back, but had no success. Usually Google is my friend, but with modding RA3 it most certainly has not been. Like I'd love to add starting units in, but have no clue on how to do this.