Very Early alpha2 player model
Player Modelearly version of nickys player model
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Рус: Hello Neighbor Remake это мод который переделовает мегопопулярную игру в Hello Neighbor. Полная...
"Hello Neighbor: Anyone Home?" is a fan-made sequel to the first Hello Neighbor title.
I made a mod a couple months ago exactly like this. but the file got corrupted cause i renamed the file. :(
This is my first demo mod. But this is giant! (There will be more updates!).
The house and features of beta 3 but usues models & textures from Alpha 1. Version 0.7
can you add a head to the model
I also did this a while ago, too.
Did you put the normal, roughness, metallic, specular and sub textures to the arms, since they exist in every build of Hello Neighbor 1 (except of Pre-Alpha).
Plus, this is Alpha 1 player, according to the HN Wiki to my knowledge. I also made custom textures for the shirt and legs, since they don't exist.
ngl i only just put the model from the resource file and imported the model as a fbx and if found the normal, roughness, metallic textures from there and just used the player_body's skeleton mesh and that's all i did basically did and i scaled the model down to the right size because it was to big when i imported the model for the first time.
how do I make this work.
I figured it out.