Since Victoria 3 came out I’ve lost all hope of ever playing a decent sequel to the Victoria II flawed masterpiece. Then It came onto me that Victoria 3 ain’t no sequel to VicII! The devil dwells in the details or so they say, but roman to arabic numbering does matter to me. So! I present to you~ „Victoria III” Credits to: Blood & Iron, PDM, Manifest Destiny Submod,Crimeamod and Sucession Submod.
1.7 Patch brings in dangerous AI that can both into navy, army, scaling ~ and all of this with a cigar~
Lowered war exhaust gain to less ruinous scale :<. Anyway changeover files in mod/victoriaIII/common
All the changes (or most of 'em) are written down in the "upcoming 1.6 article" THIS IS BIG PATCH PLEASE DO NOT JUST OVERWRITE YOUR FILES BUT SWITCH THEM...
Making AI invest into education of its citizens so that it scales into late game.
Soo i was doing some script cleaning and removed too many brackets from 1.4.5 making hostile takeover not work... anyway put this into mod/victoriaIII/decisions...
To anyone who downloaded 1.4.1 about 20 hrs from it coming online please swap out this file in mod/victoria III/events or you'll get civil war as UFC...
New Patch not trully playtested due to how many things i've changed after playtesting so if y guys find something not stickin pls inform meeee~ Do not...
Fixin' the bug that would perma crash the game when any african nation was at war at the date of 1879
AI puppet cannot break alliance now, It would break AI's abilities to wage a war of independence but in truth AI does not do it anyway XD. So It is a...
If anyone has found out that He cannot in fact encourage admin. just swap these... (already swapped it in 1.1 Jeez I really do not want to make lil'fixes...
So I kinda forgot to add "OR" after mergin admin/craftmen decisions and it would end up requiring a pop to be both a craftman and a 'crat thusly not workin...
Since Victoria 3 came out I’ve lost all hope of ever playing a decent sequel to the Victoria II flawed masterpiece. Then It came onto me that Victoria...