This is a non-profit, fan-made series of submods (or mod mods) for Geheimnisnacht, an unofficial Warhammer Fantasy conversion mod for Crusader Kings II. The project is not a standalone mod, but seeks to add options for players. The project logo is the work of the excellent CMSteel (search for the artist on DeviantArt if you want to see the original). "Warhammer" is a trademark of Games Workshop and no challenge to their commercial rights is intended by this work.

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Hexenstag

News

The main Geheimnisnacht group recently split. One group, keeping the Geheimnisnacht name, are carrying on with the old, too ambitious map. The other group, calling their project Hexenstag, are building a more focused mod set in the Old World only. That's pretty much the Dawi Kiss premise, and the Hexenstag people reached out asking to join forces.

There was only one possible answer. Dawi Kiss as an independent project has come to an end, but its best ideas will live on in Hexenstag. You can see the first fruits of our collaboration in the newly-released Hexenstag 0.1.3. Some highlights:

  • Just like in Dawi Kiss, the Chaos Dwarf Empire is united. But we've taken advantage of new scripting possibilities to add Chaos Dwarf Sorcerer mechanics and an electoral law to perpetuate their twisted rule. They also have the hobgoblin underlings they always needed!

Don't let it happen to you!Some of the new Chaos Dwarf Sorcerer mechanics aren't always entirely to their advantage


  • An even better version of the Engineer's Guild awaits, along with a dark mirror - the Mad Inventors. Don't you want to carry out reckless experiments and unleash fiendish war machines on the doomed heads of your doomed enemies?
  • The great cities that were teased here a while back have been implemented, along with special Dwarf Hold Great Works. Human Cities can go up to 8 levels with up to 27 upgrades - 3 of those due to interactions with the Engineers Guild - while the Dwarf Holds go up to 10 levels and 33 upgrades, if you've got the time and gold to build them! While there are plenty of Holds and Cities that represent the famous locations of the Old World, we've given you the freedom to build up your own favored settlement to be the greatest Hold or City in the world.

Dwarfs can dig and do lots of things

A peak at what Zhufbar has to offer, and just three of the many mining upgrades available to Dwarf Holds.


  • Plus reworked building lines, Bull Centaurs, new mercenaries, a new holy order, Karak Vlag and its proud warrior-king, the Miracle of Miragliano, killer Tercios - nd, of course, there's been a lot of work on optimisation and bugfixing of legacy script so that your gameplay doesn't needlessly slow down. The war on lag never ends.
Dawi Legacy

Dawi Legacy

News 1 comment

A quick note on the shape of the sub mod going forward.

Developer Diary 2: Old World Religion

Developer Diary 2: Old World Religion

News 2 comments

Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.

Developer Diary 1: Why we're here.

Developer Diary 1: Why we're here.

News

A quick introduction to the Dawi Kiss submod, explaining its purpose and ambitions.

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WH DawiLegacy ImperialFounders

WH DawiLegacy ImperialFounders

Other 1 comment

A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.

dawiKiss demo 010818

dawiKiss demo 010818

Demo 7 comments

An updated demo for Dawi Kiss. You still need Crusader Kings 2 and Geheimnisnacht 1.2 to play, and the Horse Lords and Monks & Mystics DLCs are strongly...

dawiKiss 0 1Alpha310518

dawiKiss 0 1Alpha310518

Demo

This is a playable alpha version of the Dawi Kiss submod of the Geheimnisnacht mod for Crusader Kings 2. You need Geheimnisnacht 1.2, Crusader Kings 2.8.2.1...

Post comment Comments  (0 - 10 of 66)
cenkiss
cenkiss - - 146 comments

Why did they seperate? And why focus on old world? They already have all focus, best features.

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Guest
Guest - - 690,184 comments

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brokenstring
brokenstring - - 10 comments

I don't have access to societies and I don't know why. I have all the DLC except Holy fury and Rajas of India, mod is 1.2 and game is 2.8.1. Anyone know what may be wrong?

Edit: found this on the steam forum and it worked:

Geheimnisnacht (I assume that's the Warhammer mod you are using) was last updated to 2.8.1.1, which does not seem to be in the previous versions list. Doing some digging on the mod forum, it looks like it still works on 2.8.2, albeit with glitched coat of arms. According to someone there "To fix this, go to your mod folder, then interface. In that folder, create a new folder named coat_of_arms, and move coats_of_arms.txt into this folder." However, 2.8.2 isn't a version in the rollback list either, so you will need 2.8.2.1, and no word on how well that works.

I can confirm that after moving coats_of_arms.txt into it's own folder, Geheimnisnacht works fine on 2.8.2.1

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calorie
calorie - - 11 comments

One question though, does this mod fix the horrendous duel system in Geheimnisnacht?
Or while i'm at it, the ridiculous one-province CB, which doesnt make any sense, for the Tomb Kings factions?

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Guest
Guest - - 690,184 comments

I'm new to this mod but I have the main Geheimnisnacht mod and I don't know where to put the Dawi's Kiss mod folder in the ck2 mod file, does anyone know how to activate this mod?

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stirfrytoasty
stirfrytoasty - - 2 comments

Maybe they're part of the team now? The original devs ain't dead, there are a progress pics on the CK2warhammer subreddit.

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calorie
calorie - - 11 comments

The devs still said that DK is independent

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Shadowlord11
Shadowlord11 - - 42 comments

As a Discord mod for the Gehiemisnacht mod I can confirm we are still here

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Maimbot6000
Maimbot6000 - - 1,747 comments

Dead?

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DREasy Creator
DREasy - - 28 comments

More like comatose. Sorry about that, chief.

Reply Good karma+1 vote
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