Warzone-Acron is a mod set in the post-apocalyptic world of Acron. Its a shooter for Mount and Blade Warband.
THIS PATCH IS NOT SAVEGAME COMPATIBLE!!! It fixes tones of issues, rebalancements and also adds some content (like new bandit parites, mutants).
THIS PATCH IS NOT SAVEGAME COMPATIBLE!!!
Install it by unzipping and copying into your mod folder and override all existing files.
#Additions:
-Bandit parties re-enabled: raiders, cannibals, ghouls etc.
--Some rebalancing, eg some will be spread out at battle start.
-New womens' leather jacket+trousers sets
-Added bartender voicelines for both genders
-Added the hipfire variant to PKM
#Scenes:
-Scramton, Sanway and Arlingfield scene overhauls
-Updates to Exhampton Tower, Dolton and other scenes
#Fixes:
-Fixed refugee-party recruiting game-blocking bug
-Fixed Outrock ambush game-blocking bug (caused by wanted poster)
-Fixed doors&windows texture game-blocking bug
-limit repetitive main music track to only play on starting a new game
-blocked lords from losing too much strength when aging at game start (then not equipping armour)
-fixed merchants not showing inventory when talking in person (disabled extras who were added for some reason)
-disabled key_K shader testing trigger
-Fixed chances for settlers telling about hidden stash
-hanged man static npc prop now has no weapons etc
-made melee version of Arisaka with a bayonet be count as polearm, so that troops carry it like a rifle in melee mode
-Raw Flesh no longer counts as a drink
-fixed the spawned scavenging enemy party sometimes running from player party
-improved clarity of some right-click map-menu options.
-gamelog formatting fix
-straw dummy blocked from receiving ai damage,
-Added a clarity message about recruiting faction troops to the village screen.
-stop npcs from lowering the gun while firing with pistols
-planks prison bed is used as platform various places, removed usage
-renamed Vinnie companion as antagonist is also called Vinny
-Fix for marshals still camping
-renamed incongruous staff members (chamberlain etc)
-fixed birght white material on stick lods
-Fixed uneven grenade damage and non-depletion issue
#Balance:
-Forced most attackers to be more aggressive during sieges
-new siege cover distance check, should make it more realistic and dynamic. They should occupy first the closest cover positions.
-removed rage raids of quarrelsome, debauched, roguish lords
-increased abundance of exoskeleton in shops
-slightly reduced distance from towns needed for scavenging, made message more clear.
-no-fief rebellion chance reduced for lords as we have fewer fiefs than native
-Updated Mauser C96's ammo count to 10 from 8
##Includes the fixes from Version 1.1 relased on Feb 25th, 2024
#Combat:
-Bullet drop removed (experimental, give feedback)
-Crouch walk backwards+sideways enabled
-Dropped ammo is visible now
-Incompatible ammo now drops on ground
-Fixed ai burst-fire that wasn't working properly
-Made npcs not auto/burst at long range
-Fixed bug of being teleported to ground-level when aiming
-Throwing weapon accuracy reduced
-Low-tier shields HP reduced,
-Shotgun slug ammo damage boosted
#Guns:
-Missing ironsight/ads models added, mostly for pistol/smg
-Animation fixes/additions from Darth Mongol
-Added Garand Rifle (+ custom reload) and Maesen Bullpup rifles
-MP40, Svt40, drum-mag-AK, Arisaka and other gun fixes
-Type_99_Machine_Gun can switch to hip-firing with X key
-Fixed scope-reload scene prop error messages
-LMG accuracy and recoil increased
#Town:
-Fixed Town ambushes blocked from ending
-Fixed bodyguards in ambush are correct team
-Fixed some wrong troops showing in saloons
-Drunk fight relation change fix
-Fixed workbench stopped from activation in town (wrong convo)
-Block static npcs from guide dialog
-Night torch trigger Now excludes companions, dog/bot, statics
-Most static town npcs don't show up at night now
-Various other fixes for static npcs
-Cardgame visual fix
-Both players stop moving during cardgame
-Fixed scare civilians by doing 1 damage to yourself
-block menu options for wounded town npcs
-Increased relation bonus for killing town-raiders
-Fixed settler behaviour during town-raid
-Reduce money for goods merchant
#Robbery/breakout:
-Player keeps picked-up items between areas, (including if disguised)
-Player keeps stolen weapons, plus own gear, after escape (doesn't include duplicates of own gear)
-Fixed crash from companions drawing weapons
-Made some gates/guards/npcs not reset in robbed scenes
-Negative town relation for killing mayor/merchants
-Fixed last_sneak_attempt_town after siege
-Fixed bodyguards no guns+helms (and charge) in hall robbery
-Drunks/assassins now can't interrupt a robbery/breakout
-Horses can't hide in the pub during a shootout
-Unrecruited companions now run from fighting
-Added shopfront key if KO guildmaster (only needed at night)
-Block static npc spawn during robbery
-No immediately re-entering town after robbery even if relation still positive somehow
-Confiscated robbery loot added to fort safe
-Fixed no-lord lord-safe bug
-Fixed various other bugs & removed debug messages
#Sneaking:
-Made sneak inventory system clearer, show chance %
-Fixed influence of brought money and items to chance
-Sneak castle guard dialog fix
-Correct sneak weapons in hall
-Block bodyguard/dog/bot during sneak
#Misc:
-Fixed no loot after battles bug
-Fixed some map bugs causing unreachable villages
-Lots of text and dialog made less medieval/Calradian
-Some scene improvements/fixes
-Removed/reworked some dodgy prop meshes/textures
-Reduced volume of a few overbearing sounds
-Critically wounded heartbeat sound now ends if healed
-Cattle can now follow player party properly
-Gunner outlaws switched to lmg rather than mg, shooting skill and level increased
-Removed shields from looters
-Fixed dog/bot being set to enemy at mission start
-Dog/bot autokill messages hidden
##Includes the fixes from patch update 1 relased on Jan 13th, 2024
- fix for game blocked by bandit ambush, drunk fight, train peasants, prize fight
- scoped weapons accuracy/range increased (when using scope), + price increased
- ironsights/scope bullet start position fixed
- nightvision missing function added to various headgear (must be equipped at mission start, outdoors only, + price increased)
- scavenging balances and fixes
- map fix for inaccessible village
- ppk and revolver stat fixes
- naked lord and peasants fix,
- kidnap quest relation fix
- magnum ammo string fix
- caravan dialog fix,
- tavern guards "surrender or die" dialog line fix
- bullet impact particles reduced
- winchester carry fix
- bodyguard joining prize fight fix
- bodyguard dialog fix
- assassin weapon fix
- give daisy a specific outfit to avoid skin issues
- decalradification of various text
- fix collapsible baton holstering
- fix static npcs walking when they shouldn't
- fixed map right click menu buttons
- fixed uranium mine profits menu overriding budget presentation
- fixed wrong lord name shown when they're captured
- prison entrance fix for torcate and badrocktown
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