X'treme Wars is an units pack, it will contain all of my units and my concepts. There will be not advanced feature it is only an unit pack. Good game with it. A lot of units in this mod replace the originals units.

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X'Treme Wars : 1.00

X'Treme Wars : 1.00

Full Version 27 comments

Hi this mod add a lot of things in Forged Alliance. A lot of units change in this mod. Have Fun !

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Guest
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SavageCarWash
SavageCarWash - - 1 comments

I know it's a bit late but for those of you who wish for the new FatBoy to still be a mobile factory, I have found a fix.

You will need a simple text editor like notepad++.

Open up the X'treme Wars mod folder and go to Units>UEF>Tech3Exp>UEL0401

Then open up the unit.bp file in your text editor and find or word search(control F) the code line, remove the "()" from the code

(Economy( = {)
BuildCostEnergy = 307500,
BuildCostMass = 24600,
BuildRate = 180,
BuildTime = 18450,

Directly under this code line paste this,

(BuildableCategory) (= {)
'BUILTBYTIER3FACTORY UEF MOBILE LAND',
'BUILTBYTIER2FACTORY UEF MOBILE LAND',
'BUILTBYLANDTIER2FACTORY UEF MOBILE LAND',
},

Next, find the code line,

General = {

Directly under this line paste this,

(BuildBones) (= {)
(BuildEffectBones) (= {)
'Arm_Right01_Build_Emitter',
'Arm_Right02_Build_Emitter',
'Arm_Right03_Build_Emitter',
'Arm_Left01_Build_Emitter',
'Arm_Left02_Build_Emitter',
'Arm_Left03_Build_Emitter',
},
},

And you're done, be sure to save the changes before booting up the game. It's a bit janky but you'll have the new FatBoy changes and it will be able to build land units again.

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Guest
Guest - - 690,384 comments

Я НЕ ЗНАЮ КАК СКАЧАТЬ

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SpaceBattles2020
SpaceBattles2020 - - 26 comments

Через FAF можно скачать:https://www.faforever.com/

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Holybeast
Holybeast - - 350 comments

Anyone know if the UEF carrier was ever implemented to the mod or if the model itself exist somewhere available to use i love this mod but i dont think anyone has heard word from its creator

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Guest
Guest - - 690,384 comments

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Guest
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vincent-flay
vincent-flay - - 2 comments

hi developpers here I used your mod and for me a revolution of the game because yes he and super but really suddenly I wonder if there will be a follow or an update to have new building as for the defense and other news I hope you answer me quickly to satisfy my curiosity and thank you again for your work;)

was written with google translation

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Guest
Guest - - 690,384 comments

hi developpers here I used your mod and for me a revolution of the game because yes he and super but really suddenly I wonder if there will be a follow or an update to have new building as for the defense and other news I hope you answer me quickly to satisfy my curiosity and thank you again for your work;)

was written with google translation

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gamebot07
gamebot07 - - 2 comments

Hi, really nice mod, it's awesome! But I've found something really frustrating:
I was playing with a friend of mine in the coop campaign, he used the UEF and I used the Cybrans. After a hour and a half or so, the enemy launches a nuke at our base. We weren't afraid of that because I've installed the experimental anti-nuke, the "Scavenger". problem is when the nuke arrived the Scavenger shot and apparently missed the missile wich then pulverized my friend's mech, causing the mission to fail because he was the host. We were so angry, we just lost a hour and a half of mission because of that anti-nuke!
Was it suppose to be like this?

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