No Superweapons Mod
Real Time StrategyA mod compatible to any other mod!. Removes superweapons in all 3 factions
This modification of Zero Hour Reloaded has everything that is in the description + The correction of "Insert first game disk error correction"
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A mod compatible to any other mod!. Removes superweapons in all 3 factions
this mod have new units buildings for the boats. come on for see it and no wait for download the first alpha for this mod.Before have you download this...
This fairly small sized mod is a conversion of the original C&C Generals. It has many new units and features. Players must be on the lookout for many...
Dieser 100% Uncut Patch für Command & Conquer Generäle stellt den ursprünglichen ungeschnittenen Zustand von Command and Conquer Generals wieder her...
NEW Boss Faction with AI for Generals (NOT ZERO HOUR)
AI in Classic Generals is good, but still have a lot to improve. This mod fixes some broken scripts for original AI and adds a lot of new features. AI...
This mod add the particles, explosions and smoke from the beta. I merged the file from the beta build 98 with the one from the retail release. There are...
Hi guys After a lot of time working on actual game developent, I decided to release a small skin addon mod for the vanilla Generals. This is my tribute...
This is the Italian translation for the English version of "Command & Conquer: Generals" version 1.8. It does NOT contain the translation for "Zero Hour...
The Story Thus Far: The Year is 2006, and a lot has happened. American and European forces alike have been attacked more and more in the East, and its...
This mod is for generals only right now but in further updates i will make one for zero hour. it's year 2044 after the last big war between the three...
This mod will add a new faction to the playable list new hero, Super weapon and more.