Twenty years ago today, RenegadeOfPhunk released the first build (B14) of Movie Battles 2. Last year on the twentieth anniversary of the original Movie...
First look at our level design we are developing for our vertical slice!
Summary of the 168th Week 0, Added Matzah for Passover. 1, You can now fight in the Arena in the Den of Pleasure. 2, Expanded the Fall-from-Grace Brothel...
Greetings, fellow retro enthusiasts and action aficionados! It's time to dive back into the adrenaline-soaked world of "Bad Girl Turbo" as we embark on...
The closer release date (June 2024), the more scary is the game. But, to leave all the scary stuff to the players, our team decided to show the current...
Happy 25th of April! Today is time to talk about the core mechanics behind our game.
2nd article about our in development game, where we will be going over some mechanic prototypes our programmer has been working on!
Fight against a Silver Knight enemy with back stab.
This developer diary provides insights into the creation of "Ocean Keeper," a roguelike game set in an expansive underwater world. It covers the development...
I would like to update you on the new key art of the game, which will then be the official cover on Steam as soon as it is completed.
I'm super excited to share with you all the info about the latest update of Fallacy Quiz, version 0.2.
I’m doing the stairs going down into the dungeon.
The new patch v0.14 is here - introducing enhanced Map Generation and more exciting changes!
The new patch v0.14 is here - introducing enhanced Map Generation and more exciting changes!
Letters & Legends has been an amazing learning experience in so many ways, but its biggest lessons came at the end of the process: when I wanted to finish...
Hey everyone! Multiplayer Into The Breach-inspired game, South Pole Bebop, has got its first devlog video #1 covering our developing journey of South...
In this Devlog we will talk about the development of our game and what we did until now in Unity
In this DevBlog we will talk about art and the creative process we had at the beginning of this project.
The second Dev Diary of ITM is here, and it's a slight doozy with how things are going. Let me explain:
The level design of the castle is progressing quite fast.
In this vlog we will give a look at the moodboards for the design of the characters and environment where the game will be developed.
Breaking down the complexities of moving through some of the rougher areas of Mercatorio, as well as the tools and automation available to assist you.
If you’re from the streets, you know there’s a difference between REPUTATION and STREET CRED. There aren’t many who have both. Sometimes having...
Letters & Legends contains more than 222,000 words - but how do the enemies fight back? Letters & Legends goes live on PC and Android this Friday 26 April...
Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some primitive mechanics of a prototype we...
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