Verion 2.4. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself...
Verion 2.1. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself...
Version 2.1. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself...
Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself! Drag the .pk3...
Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself! Drag the .pk3...
Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with...
79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18 79.18...
<p>You will be assigned a 3D Asset to work on for the game and give your own unique touch to.</p> <p>The primary types of models you would be working...
Just a video of me creating a broken bicycle for Random Thing Game with use of Blender 3.2 and UE4.
game-ready asset made with Blender 3.2 and Unreal Engine 4.
In this article you will watch how to make some models in the mod. Also these are Autodesk Maya 2022 Tutorial videos.
Voxel Doom is an ambitious new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It currently replaces all...
Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.
Welcome to our sixth dev log. Today we are going to show you some of the steps we go through when making the animations for the characters in Runewatch.
Welcome to our third dev log. Today we will share with you a few stages of the creation of one the assets in our game - the spellbook.
A little link for animation tutorials for BW. So if you want to join the boat you can give a look at this.
<p>Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group...
Hey guys. We've began modeling our main character Eleanor Santiago. Come check out how its going.
<p>Checkpoint Studios is looking for a Character Designer to take on the task of creating characters for our upcoming game. We are a recently founded...
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.
With great pleasure we announce that our team finally found a 3D artist who immediately began crafting some weapon models. To celebrate this, we'll be...
<p>Checkpoint Studios is looking for a 3D modeler to take on the task of creating gun models for our upcoming game. We are a recently founded group creating...
Dev Blog #2. Development status from November 09 until now (Only some of the major items)
<p>Hi!</p> <p>Darklight Games is looking for a skilled low poly character modeler and texture artist to help us completely remake a number of character...
-High-Quality Resources- Yume is limited to 64k of vertices per model. This results in a limitation of creating high-quality games, right?
You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.