Hello, this week we're gonna show a bit more in depth what we have so far for our character design and explain where our choices come from!
Happy 25th of April! Today is time to talk about the core mechanics behind our game.
Developers of the STALKER: BELARUS modification with some answers to fan questions.
Blitz news for 25.04.24 on STALKER modding and more. Today, briefly on the following projects and developments: AtmosFear MAX, Oblivion Lost Remake 3.0...
2 New Missions, New Master Pass, Local Player Quick Match Support and More!
Hey, guys! The second update for Called Evil contains the number of major technical issues mostly with running the game. We also added ReadMe to the game...
If you’re from the streets, you know there’s a difference between REPUTATION and STREET CRED. There aren’t many who have both. Sometimes having...
Developers of the "ATRIBUT" mod with a demonstration of the Scientific Research Institute. Quality will be improved, including lighting, optimization...
Hey, guys! We're excited to release the first update for Called Evil. It contains a number of major changes and one new system.
Crucible v2.06 is out so let's have a quick chat about what is new. Huge CSM faction rework with loads of new units. Final two Space Marine Chapters...
Crucible v2.06 is out so let's have a quick chat about what is new. Huge new CSM faction system. Final two Space Marine Chapters. Campaign Ork Stronghold...
They have a name!!! Our first enemies are collectively called George Thank you for your awesome ideas. We love some of them so much that we now have to...
For this one, we'll be talking more about the main concepts we'll be delving into for our first prototype. Main mechanics are reserved for the next DevLog...
Another Monday is upon us, Dealers! We know, we don’t like Mondays either but we hope this tidbit of info will make your day better *wink wink*
We finally made the first enemies in our game! What should we name them? They deserve better than "little yellow ball things".
The status of Vanilla Replay Addon for Shadow of Chernobyl is currently satisfactory. It is time to move on to the next game of the series.
This is version of the mod which combines the base mod with all patches, fixes and addons together.
Expands on Dialogue Expanded, adding hundreds of new dialogue lines, companion chatter, and news fluff for immersion and variety.
This addons forces Vanilla Replay Addon to be a bit more difficult when it comes to dealing the in-game economy as well as adds some changes to the main...
This addons adds Dynamic HUD with Gasmask Overlays, breathing sound and visuals as well as new headlamp lighting.
Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 ...
Project Phantom status update for early 2024 and a little bit about things to come.
Gameboom VR presents the first gameplay teaser of Forester Simulator.
Statistics, contest results and what's next. Check our newest devlog.
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