C++, SDL 2 and SFML game engine that allows to create games on Web (HTML 5), Mobile and PC.
Following lots of feedback points from you awesome lot, I've been working hard on adding new content and helpful features. Read all about it here!
I embarked on a huge journey when starting to make this game in August 2018. This is a summary of the things I learned.
The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...
Now that the demo has been out for a while I've been focussing on adding small and bigger features for the full version. Read here what I've added so...
Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.
Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.
It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo release.
Hello, dear reader, This article is about the newest battle mode of the Hram. The game begins to acquire uniqueness by presenting its abilities combinations...
Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!
This is one of the biggest tasks left before I can release an official public demo. Read all about it here!
Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!
A lot of ideas for the development of this game. I decided that I would upload news from the development process here, if possible.
A lot of ideas for the development of this game. I decided that I would upload news from the development process here, if possible.
The engine is written personally by UncleSergy and is used by the Kings0 Developer Community team to develop the Kings0 game.
I finally got to work on an actual new feature! Here's my work on adding gates to the game.
Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...
The demo release has calmed down, and now I finally took some time for some polish.
Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.
It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!
I added breakable crates and improved some sprites! Read more to find out!
A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.
The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...
One thing leads to another and I end up upgrading more than I planned.
I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!
I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...
Listen to some new sounds, and see some new features!
The last month I've made a lot of progress. Read all about it!
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