This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...
An explanation of how the PBR asteroid shader works in Sins: Remastered.
An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.
This preset export any textures from Substance 3D Painter to a "Bridge Commander" compatible TGA-format.
About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.
<p>I need a person who can make textures for a half-life mod</p> <p>What you will do</p> <p><u>You will need to make a new palate of black mesa facility...
An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.
How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...
Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...
This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...
Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.
Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.
An introduction to beginner's adventures in modelling and texturing.
In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...
In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...
<p>Checkpoint Studios is looking for a 3D modeler to take on the task of creating gun models for our upcoming game. We are a recently founded group creating...
<p>Hi!</p> <p>Darklight Games is looking for a skilled low poly character modeler and texture artist to help us completely remake a number of character...
In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.
Its a simple beginners tutorial for those whom having trouble with applying texture after merging object, or combining object, or have merged object import...
This lesson will show you how to make games made with CopperCube can load textures externally rather than pack it inside the game executable.
Its a simple beginners tutorial for those whom having trouble with applying texture after merging object, or combining object, or have merged object import...
<p><br /><img src="https://media.indiedb.com/images/members/5/4355/4354617/profile/image_6.png" alt="Padua" title="The Instruments Of Faith Padua's Destiny...
<center> <p><img src="https://media.moddb.com/images/members/5/4183/4182389/profile/NuLogo_Deconstructed_TextBanner.png" alt="" width="570" height="114...
So you want to know how to make realistic brushed metal? Here are a few simple steps for textures that have a brushed look.
These are some techniques I've devised for creating (what I consider) professional looking textures for the Dark Forces MOD for Jedi Outcast.
<p>Hello Programmers!</p> <p>We are now creating something even better in the FPS/RTS/Moba genre using the Unreal Engine.</p> <p>We are currently seeking...
Hello you all! We continue with our tour through the creation of Groma. Last week we talked about 3d modeling and today we will follow it with textures...
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