My Version of the game))) Hope You like it... Do YOU want to know more?
24.07.2022
All right roockies!
Newest version is up!
Changes are (mostly) for federation troops:
1)Rifle squad:
a)MkI rifle's damage and piercing is, now, bigger, tan Morita Carbine's (which is logical: full rifle barrel provides faster bullet's starting speed, which causes better armor piercing)
b)There is 1 more Veteran Ability for rifleman: Veteran Squad - equpped with Morita MkIII Rifles.
2) Engineers:
a)MG Turrets are now being deployed for 1 supply (instead of 1 War Support)
b)Grenade and Missile Turrets now cost 1 War Support (instead of 2)
c)Now has third veteran option: Spawn MG Tower (It shoots Above walls) but All of engineer's abilities now regenerate in 120 instead of 30
d)Now capable (in subterranian missions (working on it - could use some help)) to construck MG Tower and MG Steel Bunkers
e)No longer blocking fire for other squads
3)Snipers:
a)Unit cost 2 per squad
b)1 more veteran ability: Heavy Snipers - equpped with Morita MkIIIX Sniper Rifles (The one Trig used in Starship Troopers: Invasion - it's Better, than Morita MkI Sniper in EVERY way! (capable of taking Plasma Bombardier in 2 direct hits!) But blocks all other tactical abilities: such as - "sencor flare", which is HIGHLY effective in provoking Bug hives to get empty faster (if used right))
4)Radio Squad
a)Main weapon's changed to Morita MkIII rifle
b)New veteran ability: Marines Drop
5)Marines
a)Veterancy is, now, unlocked
b)On veterancy: switch to Marine Corp's Force Recon, equpprd with Morita MkIII rifles with subbarrel grenade launchers
6)Heavy troopers
a)6 troopers (equipped with Morita MkII rifles) will cost you 2 supply
b)1 New Veteran ability: SAW squad - same troopers, but equpped with Morita MkIII Heavy SAW
7)Fleet Liason:
a)Now equipped with Morita MkIII rifle
b)Has 1 More veteran ability: Commandos Drop
8)Commandos:
Brand New unit equipped with Morita MkIIIX Sniper rifles and grenades... They are the Best of the Best so ONLY the Best of the Fleet officers are capable of requestig their support (Power-Suit groun unit, 3 membres per squad, cost: 3 supply, 2 War Support!!!)
9)KMarauder:
All mecks's price is now: 3 supply and 1 War Support (Yeah - Commandos worth more, but they're way better at "changing the rules")
10)Steel Bunker:
Has More HP and Armor
11)Suppky platforms:
"Empty Supply Platform" now provide you with 3 supply (on posession), filled - with 8 supply (on posession)
12)E-Pulce Squad:
New veteran ability: E-Pulce Rilfe 60 (instead of E-Pulce rifle 44) which has the same damage and piercing properties, but provides better range (compared to Morita Carbire: 30 vs 20 (by basic E-Pulce 44))
ARACHNIDS...
1)Basic arachnids (such as drones and warriors) now has 4-20+ units per squad
2)Scorpion's now has less armor and less range (no more death ray's-out-of-nowhere!)
Main idea of this mode was: The Fedration learned out of Klendathu and upgraded it's arcenal to have a CHANCE of surviving against the Bugs...
For better decription: go to feed back (don't forget to read My quotes there)
Intallation: Unpack the "Are YOU doing Your part" folder to ..."Game directory.../Starship Troopers - Terran Command\Starship Troopers_Data\StreamingAssets" (Do NOT forget to make a copy of the files BEFORE you replace em!!!)
Looking forward For feedback))) Anyway - this mod is meant to be palyed on Brutal (Challenging - MINIMUM!!!)
First of all, THANK YOU SIR!!! Cant wait to try it out. SEcondly, what happen if i play on normal or lower?
Also, can you give some guide on how to install this mod. Tq in advance and really2 appreciate it.
To install the mod - simply go to Game idrectory\Starship Troopers Terran Command\Starship Troopers_Data\StreamingAssets\Data and unpack "Abilities" and "Units" files into there (don't forget to backup a copy of origional files - just in case)
As for normal - You'll simply find it funny, but easy adventure (Still - ypu'll need to look out for your unit's safety)
As for lower than normal difficulties - it'll be WAY to easy to pass...
After all this mod was made to make the geme more lore accurate (in number ot troopers... after all: in the first movie federation lost 100 000 in an hour - you wouldn't have the numbers by default... bug's numbers are encreased as well))) and more logic: lets be fair - Morita MkI SUCKS!!! And that causes unnesessary casualties.
Main idea of this mod: what if - the Federation learned a lesson of Klendathu and upgraded it's arsenal to make MI more effective?... After all - it's goal is to Win agains the bugs - no to Wage unending war just to wage unending war... It's not WAAAAGhammer 40000
Basically i've come with this idea after playing "Federaciagrad" level on brutal for couple of times: in the first minutes you could lose just because units, given to you, are Way too weak to do their job
hahaha, okay. Understood sir
Thanks again. keep up the great work! For the Federation!!!
Update:
Returned MkII rifles to heavy troopers to prevent crashes caused by grenade barrage and added 2 more troopers to the squad
Replaced Marine's MkII rifles with MkIII
Empty supply depot's are providing 2 supply on capture
Check Main description for updates)))
Lookig forward for feedback from Modders - let's discuss and develop the game... Check my changelog (Morita MkIIIX rifles for Sniper team - Works... Power Suited Sniper team for Lv3 Fleet Liason - Works... MkIII Upgrade for rifleman squad - works, with one exeption - in the first mission Delta IV's Base gate does not open (Still trying to figure out the problem...))
how do i start base building? i've already press right shift+S, nothing happend
Ughhhh... One More Thing: Some units (after being Upgraded to better weapons) have some dull abbillities - IGNORE EM!!! (I'll look onto it later)
One More thing - most of the units are, now, lead by female leaders)))... if you Don't like it this way - feedback me: I'll give a version without that stuff...