Wolf's Sandbox Mod! V1.0
Engineers make new structures and much more read description!
Most abilities auto promote units to max to unlock abilities faster for NG+ feel.
Wolf's Sandbox Mod! V1.0
UNITS ICONS NOW ONLY APPEAR IN THE BOTTOM OF THE SCREEN WHEN HOTKEYED TO A GROUP BECAUSE I DONT WANT TO HAVE 50 UNITS ALL OVER THE BOTTOM OF MY SCREEN LOL (Except certain Heroic or engineers!)
COPY ALL ZIP CONTENTS TO "Steam\steamapps\common\Starship Troopers - Terran Command\Starship Troopers_Data\StreamingAssets\Data" IT WILL REPLACE FILES SO BE SURE TO BACK THEM UP
IF YOU WANT TO REPLAY SELECT BRUTAL ONLY
IF YOU PLAY ON ANYTHING EASIER I DONT WANT TO HEAR YOU COMPLAIN THAT ITS TOO EASY LOL
Most abilities auto promote units to max to unlock abilities faster for NG+ feel.
Engineers can construct the following new structures instead of its counterpart Left to Right
- - MG Tower / MG Turret -
- -Steel Bunker (Rocket Launcher Variant) / Rocket Turret -
- - Wave Breaker / Grenade Turret -
- - Shock Mine / Demolition Charge
Most units now have at least 4 abilities.
Tactical Officer now promoted to Tactical Commando. Be careful of his flare. It's not what you think!!! >:D
Tactical Commando, Fleet Liaison, Psi Ops now has increased health and armor
Klendathu Nukes are enabled for rocket trooper and another secret unit! Ill give you a hint what unit.. ^^^
Fleet Liaison now shares the Morita MK.III with the Tactical Commando and they both do incendiary damage.
Deploy Landing Zone ability range increased
Tac bombs explosion increased by 75%
Morita MK.III damage increased by 125%
Sniper squads are now 3 instead of 2 members. Some maps you start with snipers you will only have 2 in the squad so you need to find a landing zone and heal them.
Marine squad deployed by Fleet Liaison now has 12 members! Up from 7. Still not abilities do to crashes.
Power infantry has no extra abilities do to crashes. But the power infantry engineer can construct the same new structures as the regular engineers! :D
If anyone wants to remove supply costs for buildings just go into units.csv and remove supply cost on the mg_turret rocket_turret and grenade_turret to build them for free of charge! Same for units. I just didnt want to make this too easy or i might as well put god mode on. Sheesh.
Gunship ability lasts 30 seconds
Gunship ability weapon range is increased by 60%
Gunship ability damage increased by 150% splash damage increased 30%
Anyone who wants to play with the psi_ops im editing you can also Press ~ on your keyboard to open the console and type this exactly WITHOUT QUOTES "spawn psi_ops" by i wouldnt suggest using more than one because hes an op heroic now lol has the basic call in intel bugs ability plus 3 new abilities and a Morita MK.III
There is a lot more i cant remember right now but i will be adding more in the future. And so far i havent had any problems playing the maps like this. I just wouldnt suggest spamming defense structures because even in vanilla i noticed using the "supply" console command too much to spam structures causes instability issues in itself.
How did you get the Liaison to actually hold the MK.III? When I changed it to the Carbine, she just held it like pistol
Well when she fires it she does hold it up but you cant tell in the middle of battle that shes using it hands together-rather than hands apart. The psi ops is the same way as well as any other unit that is forced to use the pistol. But sadly to make her actually grip the weapon properly like a rifle_troopers for example you would need to edit her model and animations. Something of which i was never good at. :/
Darn, I was hoping you saw something I hadn't. Anyways fun little mod!
Hey man. In "weapons" file i've found out, that the are Morita MK.III grenades and engineer Power-Suit Troopers are weilding a Heavy MK.III variant (with sub-barrell grenade launcher) - is it possible to activate those grenades?
One more thing... Even though You've changed some unit's weapons to Morita MK.III, they still getting Morita MK.II... To fix that: in "units" file change weapon from "Morita_MkIII" to "PS_Light_AR" - that'll fix both the weapon model and fire animation....
Actually: there is a sh1tonn of abilities and weapons unused (while it's models and animations seems to be working)... such as: MK.III Sniper rifles for Power-Suit Troopers (Gave em to sniper team - looks Awesome... Not to mention that snipers became... actual Snipers - instead of Marksman they used to be by default) and Hover ability for Power-Suit's...
I think this mod makes the Marauder un-trainable. Was that on purpose?
Marauders were Way IMBALLANCED (for all levels but BRUTAL) by default... While: in "Starship Troopers" Univerce - these war machines were strategic reserve to use Only in high-hazardous situations and by High Command's request (in rank of General or higher: after all - they are WAY TOO EXPENCIVE)... while Most of the operations are dealt with by MI... So don't sweat it)))
Nah its just one mission where that happens and its when you get introduced to power infantry. Might get fixed if i get time.
I'm Looking for other modders to create a team... If there are any - let's create a chat for ideas, concept's and, in the end, joint creation... if the are Anyone - Please Sound off in comments in Moddb.com "Are YOU doing Your Part?"