Tiberian War is a mod that brings back and revamps Tiberian Sun with new graphics, mechanics, and systems.
Influenced by 80s action-horror flics, this mod aims to bring a sense of action-adventure in a lost RTS format.
This is a stand-alone mod.
EA has not endorsed and does not support this product.
Mod feature included:
Tiberian War: WarZone
- New Visual effect and improvement without deviation from the original art style.
- Campaign improvements, both visual and gameplay.
- New pixel art effects that bring the game to life (gore, explosions, fire, sparks, etc)
- Dynamic destructibility to maps and decorations.
- New units and weapons.
- New weather systems.
- New visual shaders provided by (reshade.me)
Tiberian War: Ion Shock (coming soon)
- New GDI campaign
- New GDI artic camo set and visual style
- New multiplayer/skirmish maps
Tiberian War: Ascension (coming soon)
- New Nod campaign
- New Factions
- New units
- And more
Join our Discord at Discord.gg
In this article, we will be discussing some updates on the future of the Tiberian War: Collection and it's development.
Hello, my name is MirceaOfRivia and I am the mind behind this wonderful project. Over the past few months, I have been hard at work expanding this mod, yet I can not take all the credit as the Warzone team has been growing, witch such artists as Cake (lead sound engineer), Tayy (content creator and discord C.M.), Kerbiter (lead client developer), ayyLMAO (lead adviser and content contributor), humble Rimtas (lead beta tester and adviser), and new addition Lysander Bekker (promoter) plus others (full list of credited names here: Discord.gg)
With the expansion of our dev team and acquirement of assets, so came a cost that has been supported by me and our fans, in this regard I have started a Patreon page to gave fans of this project a way to support the ongoing development.
Currently, the benefits for supporting is a direct line to communicate with me and provide your input and inside on the development process (videos and images)
I promise to do my best and push all my projects to the limit.
Now about
Here is a small preview of the content coming with the next major update of TW: WarZone.
- New fire system and effects - New cabal mines - Nod Vertigo Bomber (napalm bomber) - Dark Seeker rework - New GDI power plant, all 3 turbines one upgrade - New advanced GDI powerplant - New AC-130 like Vtol - Revamp A10 look to the original orca scout - New Dropship mechanics - New Seeker super weapons - New Meteorite graphics - New Dirt splash graphics - New Blood pool graphics - New Arctic map additions - Artic skin For GDI faction - Classic TD skins for the A10 and AC 130 - Animated Voxels - New maps - Signal flare - New Mammoth MK2 skin and unit design
Let's focus on some of the major ones, starting with my favorite as long time fans will know, FIRE!
A realistic and visually pleasing redesign has been added to the game and in combination with the fully destructible trees and flammable bushes, a new level of details has been accomplished.
All trees will have an extra stage of damage, looking burned.
For all GDI units, we will have adaptive camouflage for artic maps
The options menu will have additional customization options
New units showcase and redesign
New abilities!
The new feature coming with the new update! Update 2.1 will bring balance changes, and new classic Ra2 maps reimagine for TS! Changes to the Juggernaut...
This I a preview of what is included in version 12 of C&C Warzone. Main feature new maps mods and options. This version is a recreation of the warzone...
New changes with V10. Changes!! - Bug fixes and performance improvements! - New easy way to install the mod! - New Music score! - New maps!
The definitive version of WarZone. This version includes new units, new structures, game fixes, and much more. And a new update that keeps the new content...
Bug fixes, campaign tweaks, visual improvements, and unite balance changes.
A New Update that brings new units, new graphics, and new features. The installation has never been easier.
Installation: Step 1- run TSpatch Step 2- copy over all content in main game directory Step 3- run game
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Hello there. Love the mod, having a lot of fun with it. However I am a little puzzled with all the new stuff in the mod. Is there some way to learn what all the new units\buildings are and what they do? I didn't find any wiki for this mod content. It's all a little confusing, can someone point me to where I can find this information?
Thank you.
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Congrats and thank you so much for the best overhaul mod for this awesome game. You and your team gave new life to this old game and made it the way it should be. The explosions the units the visual effects the new sounds its awesome best mod for sure and I love the music too. I would like to have the new music with the old music too but its not a big deal. Again oblige and have a great day guys.
Hey guys, anyone know how to bring the original soundtrack to the game?
Hey. Did you find a way to bring the old music back??
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Hi,
Incredibly enjoyable mod thanks putting time and effort creating this.
That's exactly how I imagined Tiberian Sun to be.
Is it possible to mod the build menu and rearrange it the way OpenRa has done it?
Grouping buildings into separate categories and the same with the unit production queues?
If unclear, I can provide some screenshots.
Many thanks again and best wishes,
A big fan :)
have ye seen Youtube.com
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