The caves looked great in the Mine demo, and I'm excited to see how they look after the revamp!
The caves looked great in the Mine demo, and I'm excited to see how they look after the revamp!
In theory, both should be possible.
Spooky. I love the use of lighting here to create the tower's silhouette. You've got the retro graphical style down to an art form!
Looks like a good gameplay mechanic!
The City demo made me even more hyped for the final mod. This is shaping up to be an incredible game in its own right and a fantastic tribute to 2000s-era shooters!
Absolutely hyped!
An absolute gem of a mod! I loved the original They Hunger, and the overhauls you guys included made it feel as fresh as my first playthrough. Shout-out in particular to the weapon choices, which offered a lot of variety while fitting the 50s setting and being more than HL1 reskins. The new models also looked great, and I appreciated not getting aimbotted by the police zombies this time. :D I ended up making a very positive review and showcase of it on my YT channel!
Thanks for posting this! It's good advice.
I've wanted to do that for a while now. The best way to do that might be to rework the co-op missions to feature Adams & Sgt. Pozza fighting some new enemy, but the finer aspects of it I'm not certain about. Importing new geometry is possible, but actually doing stuff with it is the hard part.
You mean for the squad or for the enemies themselves? If it's the latter, then I might as well make a full-blown mod to go with it.
We're getting cutscenes, too? That'll be interesting!
No retro shooter is complete without an underwater/submarine level! XIII, TimeSplitters: Future Perfect, Perfect Dark...the list goes on. The lighting on the walls really sells the aquatic vibe.
I'll be keeping an eye on my inbox, then!
Nice! I'll be looking forward to the update.
Nice! This looks and seems to play like a hypothetical Episode 3 would have. Sticking to the late 2000s Source aesthetic was the right call, honestly.
You deserve the praise! This looks like a true game-changing, stellar mod.
You've earned the recognition! TimeWarp looks like a truly beautiful mod. I'm so excited to eventually play it!
A snow level called "Surface" with a red sky? Definitely getting some GoldenEye vibes, like Johnny said. :)
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Oh man, THAT is beautiful. Love how vivid the colors are. Brings me back to the colorful shooters of the early to mid 2000s.
I did a playthrough and review of the mod - it's pretty fun! I would recommend ironing out the issues with handgun executions and the crashes on Personality Clash/Release Therapy/Domestic Disturbance. Fixing those would push the mod from "pretty good" to "great," IMO.
That's a gorgeous shot, especially for a mod built on modified GoldSrc.
Is the OICW even available normally? I only found about it through impulse 101.
Thanks! Happy to know that it brought you back into Spec Ops!
Absolutely stoked for this! Each new update is so exciting.
Thank you for everything you've done with UPK Explorer! Without it, much of this mod and my previous weapon mods wouldn't have been possible. The news about custom static meshes sounds encouraging, too!
Looks promising! Dockyard levels tend to be really fun - XIII and TimeSplitters 1's Docks areas come to mind.
Spec Ops is such a classic! I hope that Eternal Penance and other mods can shake up playthroughs of the game. I had fun with the "Gears of Spec Ops" mod that got published a while back.
Instructions are included with the mod files.
YossarianAssyrian
joined
I like to mod games like TimeSplitters 2 and Hotline Miami 2: Wrong Number. I'm a fan of first-person shooters, platformers, and top-down action games.