Quake Champions: Doom Edition. A single player, coop and deathmatch mod for GZdoom and Zandronum, fully compatible with D-Touch.

Description

For people who like setting up the game manually, or when playing on something other than Windows.

Preview
QC:DE v3.0 beta (Mod Files Only)
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Guest
Guest - - 689,741 comments

Wish we had a linux version for Steam Deck users. Can't get QZ to run due to undeclared library dependencies (use AppImage you tools!)

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Guest
Guest - - 689,741 comments

I got the windows Installer to work on artix by using wine. granted it was on a thinkpad X200, so I didn't get the best performance, but it would probably play better on newer hardware.

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Cyclone-Sama
Cyclone-Sama - - 90 comments

Is there an order I have to put the PK3s in? Because I am using ZDL to run my mods

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IgeNiaI Author
IgeNiaI - - 27 comments

Open the server browser and use the load order from some server

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HoxtonJoker
HoxtonJoker - - 2 comments

Ok Clearly I am doing something wrong here, Fresh install of Q-Zan 1.4.2, Select the files, Drag to the exe, Select Doom 2 and Just errors out the ***.
"Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 2:
Parent type 'SpawnPoint_SNG' not found in SpawnPoint_PG_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 2:
Replaced type 'SpawnPoint_SNG' not found for SpawnPoint_PG_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 7:
Parent type 'SpawnPoint_TB' not found in SpawnPoint_BIO_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 7:
Replaced type 'SpawnPoint_TB' not found for SpawnPoint_BIO_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 12:
Parent type 'SpawnPoint_LG' not found in SpawnPoint_SR_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 12:
Replaced type 'SpawnPoint_LG' not found for SpawnPoint_SR_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 17:
Parent type 'SpawnPoint_RG' not found in SpawnPoint_SP_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/mapstuff.utd" line 17:
Replaced type 'SpawnPoint_RG' not found for SpawnPoint_SP_UT
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/pickups.utd" line 8:
Parent type 'QCBackPack' not found in UTBackPack
Script error, "QCDE_UT_Weapons_v3.0_beta_7.pk3:decorate/pickups.utd" line 8:
Replaced type 'QCBackPack' not found for UTBackPack

Execution could not continue.

5 errors while parsing DECORATE scripts"

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IgeNiaI Author
IgeNiaI - - 27 comments

File order matters, in your case the UT weapons addon gets loaded before main qcde and it all fails.

I recommend using Doomseeker or ZDL to simplify the process.

Or just use the Installer version, it handles it all for you: Moddb.com

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slenderobloxplayer
slenderobloxplayer - - 7 comments

Is there a possibility for V1 From Ultrakill to be included in the roster along with two exorcists John Ward & Father Garcia as well?

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Cukuls
Cukuls - - 8 comments

Is there a way to remove the custom weapons? I prefer just the enemies..

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IgeNiaI Author
IgeNiaI - - 27 comments

The weapons are a part of main mod, that's required for proper behavior in multiplayer

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Doughnut1321
Doughnut1321 - - 18 comments

Using the gzdoom launch command in the desktop launcher for Mint what is the order for the mod files after -file?

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IgeNiaI Author
IgeNiaI - - 27 comments

You cannot launch this mod on GZDoom, it only works on Q-Zandronum. The file order is like this:
singleplayer mappack (if any)
QCDEv3.0
QCDEmaps3.0
rest of the files in any order

If using UT weapons, make sure to load weapons before other UT addons. Also make sure to use UT voxels addon instead of default voxels addon.

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Guest
Guest - - 689,741 comments

One question, the mod will be in delta touch

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IgeNiaI Author
IgeNiaI - - 27 comments

Delta Touch developer has to add support to Q-Zandronum engine

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