No in-game crashes guaranteed! Rejuvenation maintains the art style of the vanilla RA3 for you. Following the aftermath of the Uprising incidents, the Superpowers are further divided, in the form of 3 sub factions. -Sub factions: GRF(Allies), Legion(Soviet), Fujitai(Rising Sun) -Now equipped with 20 new units of infantries, vehicles, aircrafts and vessels. -Lots of new models inheriting the art styles(including icons), special fx, and even voices! -Bringing back different upgrade system. -More new stuff incoming soon! IT WILL PERHAPS NEVER CRASH in single-player mode or due to 2 years of rigorous test myself, especially in load/save section!
A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement. Note: The file name remains the same (as V1.0) for you to replace them easily.
Thank you very much
omg you are a god this mod is very great
Thank you this is a very Christmas gift to us gamers..
any plan for a new base defense ???
Thank
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you have a very serious bug, I found it, there my skating rink somehow magically attacked the building from above, although the rink itself was below and could not get in there
and you can improve the rink, otherwise it firstly receives more damage from explosions, which makes it less useful, I suggest doing this (Remove enhanced damage from explosions, slightly reduce the cost by 200 or 300 money and increase the damage a little)
I just love this unit very much and use it often, but it is essentially useless, I just don’t know how to use it so that it could at least do something against Japanese units
well, you can also add an EMP effect to the ice rink when it collides with a building, it makes it inactive, that is, it turns off regardless of what kind of building it is
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Review something: The "triblade" aircraft is OP but also underpowered in some ways. It is OP because of the high HP; which I think should be lowered by 40% at least. At the same time, rockets should deal nearly double damage to lightly-armored units, since they seem very hard to kill (considering rockets basically should be anti-armor). On the flip side, it deals lots of damage to buildings and this is perhaps problematic.
You just need to build a lot of these aircraft and steamroll everything, no unit should be such a cheat code that it can counter everything, and making it more of a "glass cannon" should fix that (and also retain utility for Kirov)
My two cents.
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Bug: Chronosphering Munashi with cargo inside will remove cargo on the end point.
Details: Chronosphered Munashi with bullfrog and infantry inside, lost both bullfrog and infantry. Only Munashi left.
Bug: multigunner APEV with engineer inside stucks in a loop of repairing friendly buildable structures or units. The problem is with checking whether the unit has full HP or not. So instead of healing several units with less than full HP it is stuck healing one. I need to manually stop them from repairing full HP units. Surprisingly, APEV works fine with neutral structures garrisoned by your infantry, stopping the repair when the building reaches full HP.
Awesome! Thank you for your hard work and incredible creativity. I wish you great success with your new endeavors!
cool mod but most infantry are invisible for some reason.