v 1.40 Change Log
-------Original concept and models, new sounds and voices, new special effects-------
New Units
- Fujitai T4 Epic Unit: Mastermind Hive
- Cost: 5000
- Purpose: Regional Telekinetic Punishment / Domination
- Arsenal: Mastermind Device; Psionic ray to paralyze and damage a small area; Nano-buzzer cloud to precisely kill pilot and aircraft; Psionic Depressor to harm all enemy objects nearby
- Mastermindstorm to permanently dominate units within a remarkable range, available every 20s; ensures Fujitai to punish or dominate an entire city, assisted with reactive nanocloud hive to remove personnel or devour aircraft.
- Empire T3 Phasing Unit: Munashi Transport
- Cost: 1500
- Purpose: Omni-Terrain Transportation Assault
- Arsenal: When piloted by Yuriko Omega, the vehicle attains a more powerful version of her mind weapon.
- The empire duped others that these huge nano-phasers were for experimental onmi-terrain transportation, while in truth an expandable, concealed psionic amplifier block is quite operational.
- "Crushing smaller ones while piercing bigger ones".
Munashi Nano-phasing System is a pathway to many abilities some considered to be illogical.
- By Parametheus
- Empire T3 Vehicle Unit: Shin King Oni (Remake)
- Fujitai T4 Siege Unit: Toyoda Speeder
- Cost: 1800
- Purpose: Long Range Heavy bombardment
- Arsenal: 15 cm adjustable particle artillery
- Not achieving the full potential of nano-phasing technology, the second-rate experimental mortar speeders are degraded to Fujitai infantry division.
- Special power: Deploys, thanks to the even flawed nano-phasing tech, the energy stream mortar can work regardless of the surface or obstacles.
Sorry for not being able to finish the voicing of this unit, since 15.AI is offline temporally. Has to use Takashio Tank's voice for now.
- Fujitai T3 Ship: Mogami Battlecruiser
- Cost: 3000
- Purpose: Experimental Anti-Surface / Anti-Air / Anti-Projectile Ship
- Arsenal:20 cm Carronades ×9, Wave-Blasters ×2, Shock-Torpedoes / Shock-Beam in phasing mode ×2, Micro Waveforce Interception Beam (Anti-Ballistic Projectile)
- Tougher than Shokaku, these extremely adaptive, arsenal packed battlecruisers are handled by the finest crews of Fujitai, signaling supremacy by dashing ashore.
- Special power: Omni-Terrain Intangibility. Tunes to Munashi Nano-phasing system, acquiring intangibility through solid matters or impassible areas, with some energy weapons operational.
Soviet T3 Vehicle: Apocalypse Tank (Mk.III) (Remake)
- cost: 2400
- Purpose: Advanced Anti-Armor / Anti-Air Tank
- Arsenal: 203mm Drakon II HEAT cannons, M-Harpoon, Advanced HEAT Rockets
- The ultimate tortoise-like land cruiser that is superior to every other counterpart
- Legion T1 Infantry: Crimson Elite
- cost: 175
- Purpose: Anti-Infantry / Anti-Garrison
- Arsenal: Portable Flamethrower, concentrated Molotov
- Selected youths to carry lethal flamethrower and improved cocktails, believing a future of Soviet supremacy.
- Legion T1 Vehicle: Welder
- Cost: 800
- Purpose: Anti-Infantry / Anti-Garrison
- Arsenal: Automated flamethrower
- Slower and tougher. Not satiated with the poor firepower of Sickles, the complex system that bears only machine guns, Legion now splices the new walker hull with flamethrower.
- GRF T1 Infantry: La-fleman
- Cost: 200
- Purpose: Anti-Infantry / Anti-Garrison
- Arsenal: La-fle
- Basic Infantry
- Special ability: unfolds portable sandbags for extra protection and toggles the La-fle to secondary mode, gaining a range boost and the ability to penetrating walls to kill garrison.
- GRF T1 Infantry Unit: Missle Squadsman
- Cost 400
- Purpose: Anti-Armor
- Arsenal: High-Energy-Density missile launcher, Portable Laser Painter
- Basic Infantry
- Special ability: uses the laser painter upgraded from the predecessor in Guardian Tank, able to aim at air target.
- GRF T2 Flying-Infantry: Rocketeer
- Cost: 900
- Purpose: Anti-Infantry / Anti-Aircraft Trooper
- Arsenal: Beam minigun, strong vs infantries and aircrafts.
- T2 tech, trained in airbase, thus no need for boot camp or land and can be installed with advanced aeronautics.
- Very agile, faster than rocket angel while still takes her down in 1v1. Allied nations always have a win in aeronautics!
- Cockroach (Remake)
- Carryall (Remake)
Adjustment
- Fix
- All combat units for Hammer tank absorption are available.
- Yuriko Alpha: Reduce the possibility of flashing or black square when showing formation or disguised by spy.
- Mecha Tengu with upgrade can fire normally under emperor's retribution.
- Giga-fortress's psionic depressor will not be able to harm structures in water.
- All advanced AIs available, the original AIs stay as well!
- Visuals and sounds:
- New visual fx: New Soviet mushroom effect; lower the brightness and flashing of some effects since our eyes are most precious.
-Buff & Nerf
- ++Hydrofoil can destroy frozen target using weapon jammer; the ship now has gained much more versatility.
- -Amphitrite: Sonic Emitter is (vs. sub) down by 20% in firepower.
- ++Chronosphere can teleport-deposit 50 cash into player every 2 secs, since allied has comparatively weak economy.
- -Kirov Bastion: The firepower of Super Tesla Bomb is down 33%.
- -Triblade: The projectile of its siege weapon is now intercept-able.
- --Queen Oni: Under non-heroic status, the beam weapon reduces from advanced anti-ground to advanced anti-infantry, while heroic beam weapon still retains the original DPS. Fujitai has more powerful weapons now, so it needs to be balanced.
- +Munashi Kamikazer: Explosives damage is up by 50%
omg, i just read your article and its so wonderful made with presentation and all that. reading what you said at the end is so sad. i really thought i would see more and more of the mod, although already it is breathtaking. but i guess all good things must come to an end or maybe just for some time. important thing is for you to take care of your life and prioritites and thank you for this wonderful mod and all the new stuff added.
Thanks!
Congrats on the release, and best of luck with your future endeavors!
兄啊,你这真的超赞的
OH no, don't say goodbye(
It is my favorite mod!
Thank you for it developer!
Thank you for all the amazingly innovative works you did and will (I sincerely hope) present! You're a godsend. Live long and prosper.
Thank you and your fantastic choice of words!
Thankyou for your amazing work, i know that me and soo many others appreciate all the effort you have put into this game and given us joy to play, you are a very talented modder and artist
i wish you well my friend and we shall see you again in the future
Thank you, TJ
Only discovered this mod 3 days ago, reading this makes me sad there will be no future updates, thank you for this amazing and wishing you all the best and hope you return someday.
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Oh no why?? Don't go
This is sadly things when Modder say goodbye
Please make final punch to this mod like giving us the source code and tutorial to edit this great mod.....
It's been a great fun and honor to cooperate with you, and see those brilliant inspirations come true on your hands. You brought an unforgettable artwork to our community.
I believe with your creativity and devotion you can surely succeed in your future studies.
Good luck!
Thank you, my friend! I won't forget you brought me into the community so that I could connect with others and made progress in a flash. Also, the broadness of your knowledge is quite impressive, which surely inspired me in many ways beyond modding. Wish you'd continue the path of the intellectual!
it brings me so much joy seeing these kinds of high quality mods for RA3..
spent so much time playing MP then about as much in world builder (heck i still have half done maps liying about).
Good thing i still lurk Moddb, otherwise i wouldn't have stumbled upon that sexy apoc tank model, which was enough of a persuasion to make me reinstall the game!
your mod is awesome, Parametheus!
PS: also best of luck to you in your next endeavours.
Is there a how to load this mod write up somewhere? Thanks.
Put files C: > Users > (Your Username) > AppData > Roaming > Red Alert 3 > Mods.
Make a Mods folder and drop the MOD Folder name with the 2 files in it into the Mods folder, Also make another folder next to the Mods folder called Maps, this is where you will put all map folders into, to have new maps in the game.