This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

Description

Hotfix to solve major issues within the 3.3 Release of the mod. Ensure you download that version first before downloading this.

Preview
(OUTDATED) EAW Remake Patch 3.3.5
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LucianoStarKiller
LucianoStarKiller - - 2,399 comments

"Premature eventulation"
Hmm... what?

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masterdude94
masterdude94 - - 741 comments

Imperial March intensifies...

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andrewator
andrewator - - 107 comments

Is this savegame compatible with 3.3?

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Jeroenimo Creator
Jeroenimo - - 6,765 comments

Yes.

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V01DED1NK
V01DED1NK - - 2 comments

I love this mod but unfortunately i cant play GC because loading any save will crash the game (steam version)

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Guest
Guest - - 689,674 comments

You cannot save a game while paused or in any battle or it will corrupt the save. Make sure to unpause on the galactic map before you bring up the menu to save a game. Try starting a new campaign and see if you are able to save and then load it (again making sure the game is unpaused before you go into the save menu).

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Guest
Guest - - 689,674 comments

i have the same Probleme

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Guest
Guest - - 689,674 comments

мне кажется проще выпустить игру Empire At War Remake чем постоянные патчи
I find it easier to release Empire At War Remake than permanent patches

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Guest
Guest - - 689,674 comments

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3XPlorer
3XPlorer - - 3 comments

Um... I realy enjoyed this mod, but.. What i can change in XML files to reduce cap of third side ships for AI?
Late game is no longer empire vs rebels vs consortium.
It's a war between CIS, Republic, Elder Sith Empire vs CIS, Republic, Elder Sith Empire vs CIS, Republic, Elder Sith Empire.

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Juan_Ca
Juan_Ca - - 42 comments

You have one file per faction in the xml folder of the mod, for example, STORY_SANDBOX_REBEL_AI, when you open it you will see already some blocks with the word "LOCK_UNIT" and the name of a ship type as tag, that means the AI won't be able to build them, but be aware this can cripple them during middle game.

If you want to limit the ship numbers, you can open any ship file and add the tag "Build_Limit_Current_Per_Player" with the max number you want, that will also affect you.

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GAdmiralPrawn
GAdmiralPrawn - - 1 comments

Is there/will there be a 3.3 version for a gog version of the game or is it strictly steam from here on?

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EmperorNiko Author
EmperorNiko - - 1,731 comments

You can still install it for any version of the game. You just wont be able to save on the others because Petroglyph didnt patch those versions.

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Guest
Guest - - 689,674 comments

The enemy AI is not working. I tried but the Rebels won't do a damn thing even on hard difficulty.

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Guest
Guest - - 689,674 comments

the game began to hang on the star map
игра стала виснуть на звездной карте

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Guest
Guest - - 689,674 comments

it keeps crashing when i try to load my save

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Guest
Guest - - 689,674 comments

When will there be a working one for GoG version of the game?

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folkleymsheridan
folkleymsheridan - - 5 comments

This game runs on intel hd graf. and better smoothing above the settings in the game can only be achieved by improving the processor?

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Guest
Guest - - 689,674 comments

Good day!

For an unknown reason, at 188 days in the galactic conquest, the game freezes (Steam)

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Guest
Guest - - 689,674 comments

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AFlawlessGuy
AFlawlessGuy - - 1 comments

Hi, there is a bug in Skirmish where the ai isn't able to build any mines or any actual ships, it just uses the fighters from the start

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Max_91_ITA
Max_91_ITA - - 16 comments

Following for an answer cause same issue. Older version of the mod was working fine instead.

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GeneralTantor
GeneralTantor - - 623 comments

yeah tried playing Skirmish same bug AI wont build anything is it same in 3.3 without patch?

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Novahawk80
Novahawk80 - - 81 comments

Found a bug in the GC All planet 3 planet start playing as Empire. Finally able to construct an Executor SSD, and as soon as completed the game freezes.(forcing me to sign out of Win 10 as it wouldn't close) Funny thing is the music kept going for awhile and then stopped. This was after loading my saved game and playing awhile, if that makes a difference. I also followed the directions for how to save properly.

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Max_91_ITA
Max_91_ITA - - 16 comments

Same problem.

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Novahawk80
Novahawk80 - - 81 comments

Update: Reloaded that same campaign to see if I could get the bug at same point. Was able to construct the Executor without immediate freeze. Instead this time it didn't freeze until I zoomed into a planet(in this case The Maw) to reorganize a fleet. When I zoomed out to galactic map it froze.

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Guest
Guest - - 689,674 comments

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Guest
Guest - - 689,674 comments

(old cd vers. and win10) - first test with full map, one planet, empire vs rebell
(my faction is the great empire)
i need a little fix -
rebel and pirates doesn´t attack and move. but so it works perfect!
i think, it needs only some scripts -
(work the old xml a.i.?)

and thanks to all the modders that worked at that mod. its fantastic

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winterzima88
winterzima88 - - 207 comments

Is it Steam or no-Steam version?

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Juan_Ca
Juan_Ca - - 42 comments

It is almost Steam exclusive, since you can't properly save GC's on the other versions. You can always download and try it, but GC's are the main part of the fun.

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Guest
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VinceXX2001
VinceXX2001 - - 3 comments

GC Issue: Ord Mantell has a crash. I don't know what causes it. When you are prompted with a Battle (Enemy attacks) it will load into the Battle Loading screen, then when you click Play: it crashes suddenly.

Any known fixes? Or is anyone else having this issue

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Mesch
Mesch - - 8 comments

Hi, you can’t explain more precisely how the phases of super ships change. And then it doesn’t work out for me and it doesn’t matter if the ship is alive at victory or not.

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Mesch
Mesch - - 8 comments

народ есть кто из России я не могу понять как сохранять фазы Executor SSD довожу его до 3 фазы выигрываю бой и ничего он просто уничтожен.

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Guest
Guest - - 689,674 comments

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Max_91_ITA
Max_91_ITA - - 16 comments

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Guest
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WashieWashie
WashieWashie - - 96 comments

Why does the game close whenever I try to load any save ?

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GrandStrategos
GrandStrategos - - 11 comments

Your save could be corrupted. did you pause before you saved?

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Max_91_ITA
Max_91_ITA - - 16 comments

My personal AI problem fix: We.tl

Just do a entire backup of your original Mod folder. Then overwrite all files and folder you find in my zip.

Let me know if it works :)

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ydobon
ydobon - - 33 comments

Makes nothing. Skirmish AI not works. What was your personal AI problem? :)

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johgis117
johgis117 - - 5 comments

bro can you share you fix again, The file is missing

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ydobon
ydobon - - 33 comments

Just make a working skirmish AI please ...

At least the skirmish mode is running with the 4gb patch in the non-Steam version. That's why I'm asking.

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Max_91_ITA
Max_91_ITA - - 16 comments

My personal AI problem fix: Wetransfer.com

Just do a entire backup of your original Mod folder. Then overwrite all files and folder you find in my zip.

Steam version.

Let me know if it works :)

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ydobon
ydobon - - 33 comments

I have Non-Steam therefore I used your linked non-Steam file from your previous comment.

And I wrote to that, I downloaded, installed, tried, and it does nothing with AI. The AI is totally dead in Skirmish.

(PS: The file is now missing anyway from the linked server)

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AtheistDane
AtheistDane - - 52 comments

Hi guys,

Thank you so much for making this mod. I've had a lot of fun playing it over the last few weeks.

Bug report: (will add more as I detect them)

-The Ton Falk text is still missing for the regular version one, the advanced garrison one has its' text.

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Guest
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